![]() While it featured the same basic punch-kick-jump controls, and an almost identical viewpoint as Renegade, Double Dragon dialed up the gameplay with simultaneous two-player action, a more sophisticated repertoire of moves, and the ability for players to knock the weapon out of the hands of an enemy, and then pick it up – as well as other ambient objects – and use them. But Double Dragon? That took the brawler concept to the next level. ![]() I'd enjoyed early beat 'em ups like Data East's 1984 Kung-Fu Master, and particularly liked Technos' 1986 genre-defining Renegade (whose original Japanese name incidentally translates to the brilliant-sounding Hot-Blooded Tough Guy Kunio). I remember first encountering the game at an arcade convention back in 1987, and absolutely loving it. The mere mention of Double Dragon elicits a flood of very fond memories for me.
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